Friday, 4 September 2015

Zodiac Talisman-Monkey and Ox

Notice that some of my gp calculations are bit off.  oh well not going to worry about it to much for something I wrote a decade ago.  Anyway there's never been an official metric in the 3.0-3.5 SRD for basing a wondrous item's on your own caster level.   Also some stuff I just had to guess, like the Extra Tough power for the OX talisman.  Oh don't forget the check the classic 3.0 srd for the spells HERE

Also the new Microsoft Edge not working very well to post picture links and the like for Blogger.  Use chrome or classic IE mode if you use blogger!


Monkey Talisman (~116,240 gp)

Bonuses:  You can tell if a creature is under the effects of polymorph, turned to stone, disguised, or otherwise changed/transformed by looking at them.  This grants the ability to take 20 on any check to discern disguises.

Use Activated Powers:  Make a Dexterity check DC 20 as a standard action to use the following.  5+ ranks in spellcraft, use magical device, concentration, knowledge(arcana) grants a +1 synergy bonus to the check each.  Any spell like saves use Dexterity as their key ability and the user’s level as the caster level.
  • Polymorph-Others:  1/day, you may target one creature as a touch attack.  They make a Willpower save DC 15 + user’s dexterity modifier.  If they fail, they are targeted by the Polymorph Other spell, though the user is limited to transforming the target in to creatures that has equal or less hit dice.
  • Polymorph-Self:  1/day, you may target yourself with the spell polymorph self.  You may only take the form of creatures that has hit dice equal or less than your own.  
  • Polymorph Any Object:  1/week, you may cast the Polymorph any Object spell.
  • Remove Polymorph:  1/day, you can target a polymorph creature and cause them to return to normal.  For were-creatures (lycanthropes), they are forced out of their animal form and cannot change back for 1d10 rounds. 
  • Stoning:  1/day, you target a medium or smaller sized creature.  They make a Fortitude save DC 15 + user’s dexterity modifier.  If they fail they turn to stone/petrified.  They turn to stone permanently.  
  • Stone to Flesh:  1/day, you can use the spell Stone to Flesh.   Any save would be DC 15 + user’s dexterity modifier.



Ox Talisman (~70,200 gp)

Bonuses:   As long as it is held it gives the user +25% to the amount they can lift or carry, and gains a +2 bonus to all related Strength actions (including the activation of this item), including melee attacks and damage.

Use Activated Powers:  Make a Strength check DC 20 to use the following.  5+ ranks in spellcraft, use magical device, concentration, knowledge(arcana) grants a +1 synergy bonus to the check each. Any spell like saves use Strength as their key ability and the user’s level as the caster level.
  • Ox’s Strength:  3/day, you may activate the spell Bull’s Strength.  It may only target yourself.
  • Fists of Iron:  3/day, for 1 round per level, you gain the ability to make improved unarmed attacks at 1d10 blunt damage.  Your fists act as cold iron, and you may break objects with your unarmed attacks without worrying about hurting your hands.  If you already have unarmed attacks (like being a monk) you may use this power in place of any of your normal unarmed attacks or apply its cold iron fist function to your normal unarmed attacks.
  • Extra Tough:  1/day, as a free action you gain temporary hit points equal to your constitution score + your level. These last until the end of the day, until expended, or replaced by other temporary hit points. 





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