Pig Talisman (~77,300
gp)
Use Activated Powers:
Make a Wisdom check DC 20 as a standard action to use the
following. 5+ ranks in spellcraft, use
magical device, concentration, knowledge(arcana) grants a +1 synergy bonus to
the check each. Any spell like saves use
Wisdom as their key ability and the user’s level as the caster level.
- · Magic Missile: 3/day, the user may activate Magic Missiles spell.
- · Disintegrate: 3/day, the user may activate Disintegrate spell.
Rabbit Talisman (~61,300
gp)
Use Activated Powers:
Make a Dexterity check DC 20 to use the
following. 5+ ranks in spellcraft, use magical device,
concentration, knowledge(arcana) grants a +1 synergy bonus to the check each. Any spell like saves uses Dexterity as their
key ability and the user’s level as the caster level
·
Expeditious
Retreat: 3/day, the user may
activate the Expeditious Retreat spell.
·
Haste: 1/day, the user may activate the Haste
spell. Caster level is equal to the
user’s level.
·
Grace:
1/day, the user may activate the spell Cat’s Grace. Caster level is equal to the user’s level.
Rat Talisman
(~75,880 gp)
Bonuses: As
long as it is held it gives the user a +2 to all craft skills they have ranks
in.
Use Activated Powers:
Make an Intelligence check DC 20 to use the following. 5+ ranks in spellcraft, use magical device,
concentration, knowledge (arcana) grants a +1 synergy bonus to the check each.
Any spell like saves uses Intelligence as their key ability and the user’s
level as the caster level
- · Arcane Lock: 1/day, the user may cast the Arcane Lock spell.
- · Animate Object: 1/day, the user may cast the Animate Objects spell.
- · Animate Rope: 1/day, the use may cast the Animate Rope Spell.
- · Awaken: 1/week, the user may cast the Awaken spell.
- · Fabricate: 1/day, the user may cast the Fabricate spell.
- · Hold Portal: 1/day, the user may cast the Hold Portal spell.
- · Knock: 1/day, the user may cast the Knock spell.
Rooster Talisman
(~47,760 gp)
Bonuses: As
long as it is held it gives the user the ability to use the Mage Hand and Levitate spell at
will, changing targets will end the effects on the previous target immediately. The user may also activate the Feather Fall spell at will if for some reason they or an nearby ally begins to fall.
- · Air Walk: 1/day the user may cast the Air Walk spell
- · Fly: 1/day, the user may cast the Fly spell.
- · Wind Walk: 1/week, the user may cast the Wind Walk spell.
Sheep Talisman
(~73, 160 gp)
Bonuses: As
long as it is held it gives the user the ability to freely use the spells
Message and Detect Magic. The user may
“turn on and off” these spells as a standard action if they wish.
Use Activated Powers:
Make a Wisdom check DC 20 to use the following. 5+ ranks in spellcraft, use magical device,
concentration, knowledge(arcana) grants a +1 synergy bonus to the check each. Any spell like saves uses Wisdom as their key
ability and the user’s level as the caster level
- 3/day, the user may cast the Sleep spell.
- 1/day, the user may cast the Ethereal Jaunt spell.
- 1/day, the user may cast the Telepathic Bond spell.
- 1/week, the user may cast the Astral Projection spell. They must wait one week from the time they return to the real world to recast this spell.
Snake Talisman (~49,
840 gp)
Bonuses: As
long as it is held it gives the user a +4 to hide and move silently skill
checks.
- 3/day may use the Invisibility spell
- 1/day may use the Invisibility Purge spell
- 1/day may use Improved Invisibility spell
- 3/day may use the See Invisibility spell
Tiger Talisman (~79.500 gp)
Bonuses: No
special effects on its own.
Use Activated Powers:
Make a Charisma check DC 20 to use the following. 5+ ranks in spellcraft, use magical device,
concentration, and/or knowledge(arcana) grants a +1 synergy bonus to the check
each. Any spell like saves uses Charisma
as their key ability and the user’s level as the caster level
- 1/day each, the user may activate the spells Detect Chaos, Evil, Good, and Detect Law. The spells may not be cast simultaneously.
- 1/owner, may use the spell Clone. This power only works for once ever for the owner, no matter if the owner loses the talisman and gains it back, is killed and resurrected or reincarnated by some other effect, or even if they move between planes of existence. Even a wish or miracle cannot compel this power to work more than once for the owner.
- Split Personae: 1/day, You may split your body into two separate personae (bodies), this also splits the Tiger Talisman into two pieces. The effect lasts until the talisman pieces are joined back together or you are killed. This power cannot be used again for 1 full day after the talisman has been put back together. The second body created by the split has the opposing alignment to your original. Lawful becomes Chaos (or vice versa), Good becomes Evil (or vice versa), and Neutral does not change. The second body will be usually controlled by the GM, especially if it is evil. The second personae has all the same abilities and stats as the original, though none of the equipment, except for basic clothing. The original and new personae share the same pool of hit points. So when one gets hurt, the other gets hurt as well. If one gets killed for any reason, the other is also killed. The original and new personae also share the same pool of spell, inherent supernatural powers and the like. So when one part uses a daily use of a power or spell, it is used up for both of them. This does not include from equipment.
No comments:
Post a Comment